Sep 20, 2008, 10:24 AM // 10:24
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#141
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
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I hope i'm not too late!
/UBERSIGN
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Sep 20, 2008, 06:02 PM // 18:02
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#142
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Banned
Join Date: Jun 2007
Guild: Souls of lost heroes
Profession: Rt/
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/signed
Make Minion-Mastering for real players needed again!
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Sep 20, 2008, 08:21 PM // 20:21
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#143
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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You can't be a minion master without being able to master minions.
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Feb 24, 2009, 10:55 PM // 22:55
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#144
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Academy Page
Join Date: Nov 2007
Location: American Mid-west
Guild: The Divine Kingdom [DK]
Profession: E/
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since someone posted here only a few months ago I hope its not too late to put a nice big
/SIGNED
here
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Feb 25, 2009, 10:48 AM // 10:48
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#145
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Lion's Arch Merchant
Join Date: May 2007
Location: Seattle, WA USA
Guild: Demon Dawg Knights
Profession: E/Me
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/signed if there is a seperate box for the Nec to see alone. either that or make all skills targeting minions target all minions.
/Unsigned if they add it to the party list. For as a monk i dont want that much more taking up screen space and thinking im loosing an actual team mate. Its bad enough in Gayala Hatchery mish when all the turtles are listed up the right side, let alone adding 10 minions to the mix.
But agreed, that there does need to be some way that necros can deal with thier minions better than the existing system.
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Feb 25, 2009, 12:26 PM // 12:26
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#146
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Krytan Explorer
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
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/signed,
A very nice Idea... but let it work also when one of your hero's is a
minnion master.
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Feb 26, 2009, 04:30 PM // 16:30
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#147
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Wilds Pathfinder
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Why haven't they created this yet...? It's so frustrating to click on minions all the time. This is 3 years overdue.
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Feb 26, 2009, 04:36 PM // 16:36
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#148
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Academy Page
Join Date: Dec 2008
Location: Bananna Dipper
Guild: It Varies
Profession: W/
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/signed id make a mm again
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Feb 26, 2009, 06:42 PM // 18:42
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#149
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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definitely. this will eliminate the unfair advantage that npc's have over humans being a minion master when it comes to skills like jagged bones, death nova, taste of death, etc. etc.
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Mar 03, 2009, 03:10 AM // 03:10
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#150
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Like this, it has the overall health of the minions.
/signed
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Apr 01, 2010, 12:53 PM // 12:53
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#151
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Academy Page
Join Date: Nov 2007
Guild: woot
Profession: Mo/
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Beleg Curuden, i used you picture.
I liked your idea of a small windo with your minions on it. But i will be depressed to scroll through them so i throught up this:
This idea is a little bit based on World of Warcraft 3. When low on health the health bars will turn orange (<50%) and red (<25%).
What is the opnion of the community about this?
/signed about the idea
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Apr 01, 2010, 05:59 PM // 17:59
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#152
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Playing a human minion bomber is going to be forever subpar to letting a hero do it, just because selecting dying minions isn't that easy at the moment. This would solve that.
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Apr 01, 2010, 06:08 PM // 18:08
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#153
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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/signed very good idea I've tried it a few times but right now it is just too hard.
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Apr 01, 2010, 10:05 PM // 22:05
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#154
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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IDK. It seems way too logical for implementation.
/signed.
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Apr 04, 2010, 04:14 PM // 16:14
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#155
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Krytan Explorer
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
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If this hadnt been 'rezzed' recently i would have probably 'rezzed' it myself ... I remember that 'back in the day' the minion were actually part of the Party Window, i think its save to say that everybody was glad when they didnt show up there anymore, esp. with two MM's on a team ... Unfortunatly there hasnt been any replacement for minion management other then the [counter] ...
I realy hope Anet will add a Minion Screen, the suggested format looks very viable, and if this could be linked to the [counter] 'button' then that be even better ... i would suggest a similar feature for the Rt. and seeing both can be used by the same person, maybe these should be integrated into one 'minion screen' ... even if its a list like the party window, albeit blocking part of the screen, when im a MM i dont realy need to see the party window anyways, idd be bussy with managing the Minions, so those can 'overlap' and be in the same spot on my screen...
Would like to mention that the max minion count is higher then 10 ... with the correct spells and with full con.buff i think the highest death magic =
12 - attribute points
+1 - head piece
+3 - Sup.Rune
+2 - Masochism
+1 - Aura of the Lich
+1 - Blessing of Grenth
+1 - Grail of Might
+1 - Candy Corn
+1 - Golden Egg
+1 - Staff or Deathmagic (20% chance on skills)
---- +
24
---- /2
12 minions
The theoretical maximum of spirits to controll is 10, 7 spirits + elite ... if you were to make a N/Rt or Rt/N, this would give the theoretical 12minion + 7 spirits +1 summon stone :P ; that would make a pretty big list, so the Rt. actually needs a screen for spirits aswell, with a nice shortcut icon displaying the total amount ...
I would argue that teamm8s could be enabled to see these aswell if they choose to, by sellecting the MM and clicking on the [counter] icon ...
So, big signed from me aswell, but seeing this hasnt been done i suspect that maybe it cant be done? if the minions are 'teammembers' and those cant be seperated from the teammember list as such to supply their own 'window', its either no interface or added to the teamlist, and this last thing is not an option since its actually worse...
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Apr 07, 2010, 02:03 PM // 14:03
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#156
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Lion's Arch Merchant
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/signed for the interface change
The minion cap can hit 12 but your math is not quite right.
There is a hard cap of 20 on your effective rank in any attribute, this can only be bypassed by a +1 on skills 20% chance mod. So the most death magic you can have is 20-21 assuming you stack enough bonuses.
Minion cap = 2 + DM/2 (rounded down) = 2 + 10 = 12
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Apr 08, 2010, 06:22 AM // 06:22
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#157
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Academy Page
Join Date: Feb 2010
Guild: Away from game
Profession: N/Me
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/signed for pve only.
It can be a problem in pvp if 24 death novas go off at the start of the match.
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Apr 08, 2010, 01:26 PM // 13:26
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#158
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
Originally Posted by beleg curudin
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+1
in pve only, with health bars and stuff. shouldn't be impossible to do or take too much time to code, either.
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Apr 10, 2010, 10:38 PM // 22:38
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#159
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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You can use select nearest/next/previous ally. You need assign a key though.
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Apr 11, 2010, 01:18 AM // 01:18
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#160
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Frost Gate Guardian
Join Date: Apr 2008
Location: Europe
Profession: Me/
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Didn't I read somewhere that there were some lines of code in the GW.dat concerning a minion interface?
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